10 Great Hints for Cinema 4D (Beginners)

/, Tutorials/10 Great Hints for Cinema 4D (Beginners)

10 Great Hints for Cinema 4D (Beginners)

In this amazingly exciting video I go through 10 of my favorite hints and tips for Cinema 4D. These are all simple and often over looked features that I use all the time. From creating square tubes to a bunch of useful shortcut keys. Hopefully there is something in here that may help you out.

Also please post in the comments any of your favorite hints! If I get another 10 good ones I’ll make another video!

Related posts and other interesting stuff:

By | 2016-11-25T09:42:41+00:00 March 10th, 2013|Cinema 4D, Tutorials|7 Comments


  1. Matt March 13, 2013 at 6:18 pm - Reply

    Thanks for the video. I am a couple months into learning C4D and I just learned a very helpful tip yesterday as part of a different tutorial, maybe it can make it into your V2 of this one.

    I wanted to attach video to the face of a cube, but since the cube has volume the Ext. compositing tag doesn’t anchor the video correctly to the face of the cube when I bring it into AE.

    Yesterday, I learned that you can choose the cube, select “Disconnect” from the function menu and then “Explode Segments”. After that, I have each face as a separate object that I can apply the ext. compositing tag to.

    Maybe there is a better way though?

    • Rory March 19, 2013 at 9:20 am - Reply

      Hey Matt, thanks for that, its an interesting one. I think I have acheived this in the past but the seperate surfaces option in the cube properties. You then need to make it editable though. I’ll have a play with your method! 🙂

  2. Spyridon May 5, 2014 at 7:20 pm - Reply

    Hi Rory,

    There’s only a few days I’ve discovered your website and i really like your work style. I am doing mostly interior visualisations as an interior desinger. I was aware for most of the tips, but indeed what you are calling tips are actually tips that you learn them mostly while practicing. Your other tutorial videos demonstrating very useful stuff as well. Thanks for sharing your knowledge with us. 🙂

    I will go for the bundle the following weeks. Seems a great tool to have.

  3. Julian July 24, 2014 at 7:39 pm - Reply

    Thanks for your videos. They are very helpful 🙂

  4. Pixelwolf February 2, 2015 at 3:17 pm - Reply

    Tipp #3 Putting an object under another works too. Simply hold Shift AND Alt and your new object will placed under the mainobject. So no reason for your workflow with the bend-deformer.
    Tipp #5 Another great shortcut and timesaver is holding the strg(ctrl)-key by moving a polygon. It will extrude the poly and you don´t need shortcut “D”.

  5. kemal November 11, 2016 at 9:03 pm - Reply

    hypernurbs (subdivison surfaces) does not smooth the tube’s outer edges actually – the only working area is the extruded poly’s. (this can be seen on the video)
    I have searched for this on internet and found the solution.
    The tubes are created as seperate objects from their caps, therefore caps are not connected – so we should connect them by ourselves. Connecting is done with optimize command.
    So the real question is “WHY” — Why are they not connected initially?

    By the way – these are very nice tutorials – thank you

  6. Christina May 18, 2017 at 10:13 am - Reply

    Angie, what a beautiful ca..lek.ove the plums on top and the streusel sure adds a nice top to it. Beautiful pictures as always.Hope you are having a fantastic week 🙂

Leave A Comment

CommentLuv badge