Cinema 4D Tutorial – Create a 3D 3D Text Scene

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Cinema 4D Tutorial – Create a 3D 3D Text Scene

In this tutorial we will take a look at building a 3D text scene containing some 3D 3D text. The original image was submitted by Andy on the tutorial for Recreating a Piece of Art. We will look at some basics of creating 3D text. Beveling, extruding, splines, lighting with Infidio Pro, a bit of basic physics. All sorts. Its a veritable feast of random Cinema 4D techniques.

By |2018-01-06T17:43:30+00:00September 18th, 2015|Cinema 4D, Tutorials|17 Comments

17 Comments

  1. Geedub September 19, 2015 at 7:54 am - Reply

    Thanks for the tut, with the bottom of the pin being disconnected you could just place it inside a connect and make that editable and that will connect the seams.

  2. Raúl September 19, 2015 at 2:21 pm - Reply

    In minute 26, you need to optimize de points in order to be weld and able to bevel the edge (the tool is Optimize – U shift O)

  3. Markus Zeller September 20, 2015 at 7:54 am - Reply

    Instead of copying all the circles I would have used Instances. You change the original and the instances will follow 😀

  4. Phil Thompson September 24, 2015 at 7:52 pm - Reply

    Nice Tutorial, after watching I decided the magazine I produce needed a new Facebook banner pic so from memory I followed along upto a point and once all was modelled I exported as an Obj file this I imported into DAZ Studio some shaders applied and rendered using the nVidia Iray renderer, so wanna say big thanks as the new banner looks awesome.

    • Rory September 25, 2015 at 8:44 am - Reply

      That’s awesome Phil, would love to see the out come! 🙂

  5. Paul van der Molen January 5, 2016 at 3:00 pm - Reply

    and again…. a very nice tut. thank u from the Netherlands

  6. Dom H February 15, 2016 at 11:15 am - Reply

    Fantastic tutorial, thank you…..but I need help!
    At 14:30 you press”C” to make the “Lower” copy editable, and you get 2 roundings and 2 caps.
    When I do that I it turns into a Null containing another null called “Connect” which contains the “”Connect” extrude and spline.
    What am I not doing right? I’ve followed everything to a T up til here and really want to continue! Any ideas?

    • Dom H February 18, 2016 at 4:25 pm - Reply

      s’ok! I sussed it! Not sure why this didn’t work for me (version??) but I tried rt click > Current state to object and that gave me the Polgons/Roundings and Caps, parented with a null that I just deleted. Sweet!

      • Delia May 19, 2016 at 6:25 pm - Reply

        I really wish there were more artilces like this on the web.

  7. Rafael April 30, 2016 at 2:43 am - Reply

    Hi, I just discover your tutorial, it’s great! I was wondering if I could do a test rendering of this example using Modo 902. Is there a way you could share the file? I am intrigued about the rendering time done in C4D vs Modo.

  8. Rafael April 30, 2016 at 2:45 am - Reply

    Great tutorial! My first time here. I was wondering if you could share the file of this scene: I would like to do a render using Modo 902, and see the rendering time.

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  13. Lakarot June 28, 2018 at 8:04 pm - Reply

    Thanks for this tutorial, but as you said we could leave a comment, next time you have a polygon surface disconnected from the main object, instead of going round to bridge points to points, just select all in point mode and optimize, it will connect the points automatically. it happens mostly when you make a cylinder editable.
    Thanks

  14. Lakarot June 28, 2018 at 8:30 pm - Reply

    I love your tutorials, truth be told you are a funny interesting dude.

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