Cinema 4D Tutorial – Create a portal style scene In this tutorial we go over how to create a portal style scene. There are a few techniques in this tutorial that I think are very useful to know. I also thought it was time for some dramatics on the intro.. Example: Download the portal gun from here Related posts and other interesting stuff:Coins, coins and more coins.....Cinema 4D CPU Speed Render TestsSRS Releases first full music videoNew Tutorial and Challenges Coming Soon!Rate My Cog - Available now!Cinema 4D Tutorial - Recreate a Piece of ArtCinema 4D Tutorial - Build a Dynamic Roulette Wheel By Rory| 2016-11-25T09:42:45+00:00 October 30th, 2012|Cinema 4D, Tutorials|3 Comments Share This Story, Choose Your Platform! FacebookTwitterLinkedinRedditTumblrGoogle+PinterestVkEmail Related Posts Permalink Cinema 4D Tutorial – Create a Low Poly Map View Cart Permalink Cinema 4D Tutorial – How to make a Filament Style LED Bulb View Cart Permalink Cinema 4D Tutorial – Create an Orange Peel Sphere Thing View Cart Permalink Cinema 4D Tutorial – Create a 3D 3D Text Scene View Cart Permalink 10 Dos and Donts for Cinema 4D (Startup Users) View Cart Permalink Cinema 4D Quick Tip – Rotate an Object Forever View Cart Permalink Cinema 4D Tutorial – Awesome Dynamic Mechanical Thing (Geneva drive or Maltese cross) View Cart Permalink Gallery C4D Tutorial – Render Photo-Realistic Images in seconds View Cart 3 Comments Creating a Portal Style Scene in Cinema 4D October 31, 2012 at 6:00 pm - Reply […] Published: October 31, 2012 Rory Martin from RateMyFuneral returns with a tutorial for creating a Portal inspired scene completely in Cinema 4D. Rory recreates a first person animation with a portal gun that creates portals on some different […] theBelt November 1, 2012 at 8:40 am - Reply Hi Rory, The issue about increasing the Time Scale and then your keyframes aren’t recognized. It happened to me too and I think it has to do with the fact that it kinda acts like the Frame Step parameter in the Render Settings. At a certain percentage from the normal speed it skips the keyframe you set to do something. In my case it had to do with quantizing the Timeline: all keyframes stick to an even number, instead of calculating a new broken number you need when timescaling. I.e. you tried Time Scale 130%. A keyframe at, say, frame 50 should end up at frame (50 / 130) * 100 = 38.46. When quantized the Timeline will put it at frame 38. When unquantized it will leave it at 38.46 and won’t be ‘seen’. This seems to be the case with Dynamics, not with standard keyframe animation. Does this make any sense…? I guess not, because when you set Time Scale to 101% it worked again (frame 50 would become frame 49.5) Something for Maxon to chew on. lol Rory November 1, 2012 at 8:47 pm - Reply I think I get what your saying! 🙂 Leave A Comment Cancel reply Comment Sign me up for the occasional RMF newsletter!