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In this thrilling tutorial we look at creating a dynamic spring that actually shows in the render and works with the dynamics system. This came about after I was creating an exploded locking mechanising for an advert. Cinema has the spring connector which works wonderfully, however it doesn’t show in the render. In order to get round this I created a helix spline with a sweep nurbs and then tied that to the position of the top part of the spring. Hey presto a working spring that shows in the render and is completely dynamic! Check out the example below for a real quick idea of what I mean.
Dont forget that I love seeing the stuff you guys create, if you use this for anything be sure to stick it on my Facebook page or my Twitter!
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Related posts and other interesting stuff:
[…] NURBS object that gets tied into the position of the top part of the spring system. Check out the tutorial for Creating a Dynamic Spring in Cinema 4D […]
[…] Martin hat ein neues Cinema 4D Tutorial gepostet. In seinem neuen Tutorial geht es um die Produktion einer Sprungfeder die mittels dem […]
Hey Rory,
Love your tutorials. Really useful techniques!
I was just doing this tutorial because I need a sign to drop down from a spring. Everything was going great until the spring render. I did the little expresso trick and it worked…except it sends the spring in the opposite direction of the object that is falling. I’ve tried flipping the helix, inserting a range mapper to reverse the position data but it’s just not working. Any help or tips would be much appreciated.
Thanks again and look forward to the next one.
https://www.dropbox.com/s/jbbvoh5iq5qa1aw/box.mp4?v=0mcns
[…] while back, Ratemyfuneral’s Rory Martin also showed how to create a dynamic spring in Cinema 4D that will render and work with […]