Cinema 4D Tutorial – Cool Looking Plastic and Glass Type

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Cinema 4D Tutorial – Cool Looking Plastic and Glass Type

In this Cinema 4D tutorial we go through creating a cool text effect where the glass front is separate from the hollow plastic backing. We have a look at a bit of simple Xpresso which enables really easy changes to the text. Next we light the scene and put the bolts and screw holes in.

Edit: I can now add that the creator of the original image is Jon Buckly and his site is http://www.jonbuckley.com

Please leave me feedback and I’ve love to see your creations!

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By | 2016-11-25T09:42:42+00:00 January 13th, 2013|Cinema 4D, Tutorials|17 Comments

17 Comments

  1. Ryan January 16, 2013 at 4:04 am - Reply

    I actually did something like this in my “365 days of new things” project on day 4…if you’d like to see a more “half assed” version of what you did (credit brian)…check it out at http://onehourperday.tumblr.com ….like I said, it’s day 4 and I limit myself to one hour minus render time…

    Great job amigo.

    Cheers,

    Ryan

    • Rory January 16, 2013 at 8:06 am - Reply

      Like it! You got some interesting stuff there… Keep up the good work! 🙂

  2. Michael January 16, 2013 at 10:55 am - Reply

    Hi,
    great opening 🙂 and perfect tutorial thx.

  3. sander January 16, 2013 at 4:55 pm - Reply

    Looks great! Take a look what we make. We use cinema 4D to show custumors what type of profiles we can make for their outdoor signs.
    http://m.youtube.com/#/user/LichtreclameHACO?desktop_uri=%2Fuser%2FLichtreclameHACO&gl=NL

  4. Louie January 18, 2013 at 10:21 pm - Reply

    Hi Roy, for Glas (special Physical Renderer) you can save Rendertime when you take the color channel off. If you need color you can use the Absorb Color 🙂 (sry for my poor english)
    The other Thing… may you can youse Instances for the Textobject so that you change only the Original (?).
    Greets

    • Rory January 19, 2013 at 9:18 am - Reply

      Hi Louie, thanks for your feedback. I had a little play switching off the colour channel but im my case I found that it seem to slow my renders slightly.. Perhaps I’ll have to play more.
      Also it works fine with instances however you are limited when it comes to scaling if you wanted to change the sizes individually. 🙂

  5. Louie January 19, 2013 at 3:19 pm - Reply

    Hi Rory, i forgot to tell you – this Tip works with the physical Renderer. I found this Tip bei Nick (greyscalegorilla) in one of his last Videos. Here ist the Link:
    http://vimeo.com/56881868 – the hint starts round at 2:10. Greets

  6. Vivian Bland January 31, 2013 at 1:44 pm - Reply

    Wow! Now this is very interesting. I have always wondered how they do it. It was a great video that really presented the basics of making a 4D effect. The process is quite simple when you have all the equipment needed.

  7. Jon October 22, 2013 at 2:40 pm - Reply

    Hi,

    Did you ever work out how to do the screws automatically?

    Thanks

  8. Fab February 9, 2014 at 1:27 am - Reply

    Just like to say keep up the good work you doing outstanding job. If you get a chance please check this site for inspiration. http://www.rizon.be/Fortune-Magazine-40-under-40. I try to pull this but I couldn’t accomplish it , if so can you try this for a tutorial.

  9. Pascal February 11, 2014 at 1:30 am - Reply

    Hi Rory, thank you for this brilliant tutorial. I learned some very cool stuff while watching. Used it for my everyday project today: http://shotup77.tumblr.com/post/76275992717.

    Love the pace and style of your tutorials! Keep up the good work!

    Cheers!

  10. Chris August 3, 2014 at 10:10 pm - Reply

    Hey Rory! Great Tutorial Thanks for that! 🙂

    I think I might have figured out how to automate the screws:
    I created a cloner object. I placed a null object as a child of the cloner. I Placed two overlapping screws within the null. Moved one of the screws along the X axis by the distance I would like the screw to be away from the edge of the object. The cloner object was set to “object” and the object was the Text spline. I set distribution to even and a count of between 5-7, and i found that for this to work I had to turn on “smooth rotation”. For most of this project I was using an instance of the Text spline and it worked well thus allowing me to replace the text on the original text spline instead of using Xpresso. However for the cloner object I had to use the original spline since the cloner wasn’t working. The only drawback of this system is that although all the screws are equidistant you’ll have to play around with the offset setting and number of clones until you’re happy with the position of the screws. Oh and that beautiful font is called “Superclarendon” 🙂

  11. Chris August 4, 2014 at 8:12 am - Reply

    Love the lighting! 🙂

  12. laurentiu August 25, 2014 at 6:57 pm - Reply

    hi there ! thx for the tutorials was really helpfull to me since i don’t know that much in 3d matters , i usually do music
    https://soundcloud.com/spacebreath
    but i need some stuff for advertizing so i found it with cinema 4d and your tutorials , so thx again , i wrote this to show you my work with you tutorials help .
    https://www.flickr.com/photos/126307734@N08/
    here on flickr are the pictures .

    laurentiu

    • Rory August 28, 2014 at 11:40 am - Reply

      Nice one, Thanks for the feedback!

  13. Elfortify September 4, 2015 at 10:30 pm - Reply

    you doing a great job am so inspired

  14. EDi March 16, 2017 at 1:01 am - Reply

    your videos are great, but I confess that are disappointing at the end. I wanted to see the render and how do the results stay great and just can’t do it, I would be very grateful if you have tutorials that teach from beginning to end

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